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Advanced Maul
Maul 02
Ship Info
Level Requirement

10

Purchase Cost

Mini Cubit Icon 45,000 cubits

Class

Escort

Role

Assault Class

Counterpart

Advanced Wraith

Equipment Slots
Ship slots
Weapon

6

Special Weapon

1

Hull

5

Engine

2

Computer

2

Hull Systems
Hull Points

2,500

Hull Recovery

16/Sec.

Durability

Mini Titanium Icon 32,000

Armor

30

Critical Defense

120

Engine Systems
Avoidance

250

Turning Speed

20 Deg/Sec.

Turning Acceleration

20 Deg/Sec²

Inertial Compensation

50 M/Sec.

Acceleration

4 M/Sec²

Speed

35 M/Sec.

Boost Speed

55 M/Sec.

Boost Cost

2.1 Tyl/Sec.

FTL Systems
FTL Range

7.5 LY

FTL Charge

20 Secs.

FTL Cost

80 Tyl/Sec.

Computer Systems
Power

300

Power Recharge

10/Sec.

Firewall Rating

150

Emitter Rating

150

Dradis Range

3,000 M

Visual Range

300 M

The Advanced Maul is the upgraded version of the Maul. Available at level 10, and costing only 45,000 cubits to upgrade, the Advanced Maul is virtually a steal. As an assault ship, it has the most starting health of all the escorts and can accommodate the most hull plates with a total of 5, and 6 weapon slots just so that no one thinks this ship is all armor only. This makes it the obvious choice for tank warriors, absorbing damage whilst the other ships do their thing. Besides the extra weapons and hull slots, an Advanced Maul has increased hull points, greater hull recovery, and more power than its unadvanced version.

There is a vast number of weaknesses however, that an Advanced Maul pilot has to be aware of. Due to its enormous bulk, slow speed, and poor maneuverability, strike craft and faster moving Escort class ships can exploit the larger ship's inability to move around quickly. With a particularly large blind spot in the rear, and limited weapon flexibility, it is best not to travel alone, and have the support of faster escorts and/or strike craft to keep fast-moving enemies off while the Advanced Maul targets the larger Cylon ships, where its deadly assortment of weapons work best. To play it safe, keeping some rapid-firing weapons would be helpful if the Advanced Maul is without any kind of support and faced with swift enemies.

All in all, while a seemingly difficult vessel to pilot due to its slow and cumbersome design, the Advanced Maul, in the hands of an experienced pilot, is capable of wrecking untold havoc in the ranks of Cylon fleets. With its sheer firepower and ability to absorb obscene amounts of damage to reach its goal, it is without a doubt, an excellent choice. Just remember to treat it with love and respect. It's able to kill an Advanced Liche, given practice.

Update 53 saw changes made to this ship. It saw the addition of a new special weapon's slot for this ship for which there is new equipment which is only useable by this ship in this slot (namely the Anti-Capital Nuke Launcher).

It also saw the introduction of a "role" slot for this ship, the C31-Recharge Module.

In-game Description[]

"A reclaimed Maul that has undergone additional repairs and a more comprehensive refit, replacing older components and fully integrating modern colonial fire control and defensive systems. Such work requires extensive resources, but results in a tougher, more powerful ship.

The Advanced Maul's hull is stronger and more durable than the standard version, and it can mount additional weapon and hull systems."

Paint Icon Available Paints[]

  • Default Paint Default
  • Col - Gold Gold
  • Col - Longest Night Longest Night
  • Maul - Night Lurker Night Lurker
  • Maul - Red Sweep Red Sweep

Gallery[]

Tips, Hints and Suggestions[]

  • None.
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