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Daily Assignments

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Daily Assignments are missions that are given to players to complete in game every 24 hours. They are given to players by talking to either: Captain Lee "Apollo" Adama (for Colonial players) in the Battlestar Galactica CIC; or Number Two/Leoben (for Cylon players) in the Basestar CIC.

When assignments are completed they may be turned in for rewards usually in the form of experience points, cubits, tylium, titanium and (depending on the assignment) some ammunition, some missiles and a few other items.

Players turn in their completed assignments by either:

  1. Clicking on the "Complete" button for each assignment accessable via the pilot log (you can turn in all completed assignments by clicking the "Complete all" button); or
  2. For non-combat missions, talking to either Captain Lee Adama in the Galactica CIC (for Colonial Players), or Number Two/Leoben in the Basestar CIC (for Cylon Players); or
  3. For combat missions, talking to Captain Kara "Starbuck" Thrace in the Galactica CIC (for Colonial players), or Number Six/Caprica Six in the Basestar CIC (for Cylon players).

A player may get a fresh set of daily assignments by talking to either Captain Lee Adama or Number Two/Leoben anytime after the re-set time of their server. You can only get one new wet of daily assignments every 24 hours. However, you can take longer than 24 hours to complete a set of daily assignments before requesting a new set.

List of Daily AssignmentsEdit

Asteroid ReconEdit

In-Game Description (Colonial and Cylon): "Charting the location of valuable is of critcical importance to repair and refuel our fleet. Use a Mineral Analysis system to scan asteroid belts."
What you have to do: Objective is to scan a set number of asteroids with a mineral analysis scanner, starting at 20 (for players at level 1) progressing upwards each time to a maximum of 100.
Reward when turned in: On completion and turning in the assignment, players will obtain the following rewards -  Beginner level: 400 cubits, 4,500 tylium, 250 experience points; At Maximum level: 1,250 cubits, 30,000 tylium, 750 experience points.
This is a non-combat assignment.


Disable Weapon PlatformsEdit

In-Game Description (Colonial and Cylon): "Despite their obvious age, many automated weapon platforms in this sector remain at least partially operational and are interfering with our mining efforts. Identify functional platforms and neutralize them."
What you have to do: Destroy a set number of weapons platforms, starting at 1 (for players at level 1) progressing upwards each time to a maximum of 5. It should be noted that destroying Outpost Sentry Platforms also counts towards this daily assignment.
Reward when turned in: On completion and turning in the assignment, players will obtain the following rewards -  Beginner level: 20 standard light missiles, 250 standard light cannon rounds, 400 cubits, 2,250 tylium, 250 experience; At Maximum level: 20 standard heavy missiles, 50 standard heavy cannon rounds, 1,250 cubits, 30,000 tylium, 750 experience points.


This is a combat assignment.

Disrupt Enemy OperationsEdit

In-Game Description (Colonial and Cylon): "Skilled enemy pilots are engaged in operations across the sector, and cannot be allowed to go unopposed. Find them and prevent them from achieving their objectives."
What you have to do: Destroy a set number of enemy players in combat, starting at 1 (for players at level 1) progressing upwards each time to a maxiumum of 10. Please note npc ships do not count towards completion of this assignment.
Reward when turned in: On completion and turning in the assignment, players will obtain the following rewards -  Beginner level:  20 standard light missiles, 250 standard light cannon rounds, 400 cubits, 150 merits, 2,250 tylium, 250 experience points; At Maximum level: 20 standard heavy missiles, 50 standard heavy cannon rounds, 1,250 cubits, 450 merits, 15,000 tylium, 750 experience points.
This is a combat assignment.


Drone ClearanceEdit

In-Game Description (Colonial and Cylon): "Often found in the vicinity of mineral-rich asteroid belts, the automated defense drones in this sector are a constant thorn in the side of our mining operations. Seek them out and eliminate them."
What you have to do: Destroy a set number of drones, starting at 3 (for platers at level 1) progressing upwards each time to a maximum of 15.
Reward when turned in: On completion and turning in the assignment, players will obtain the following rewards -  Beginner level:  20 standard light missiles, 250 standard light cannon rounds, 400 cubits, 2,250 tylium, 250 experience points; At Maximum level:  20 standard heavy missiles, 50 standard heavy cannon rounds, 1250 cubits, 15,000 tylium, 750 experience points.
This is a combat assignment.


Freighter InterceptionEdit

Colonial In-Game Description: "Cylon freighters have been sighted in this region. We should intercept these freighters and destroy them."
Cylon In-Game Description: "Human freighters were sighted in this region.Intercept and destroy."
What you have to do: Destroy a set number of enemy freighters, starting at 1 (for players at level 1) and progressing upwards each time to a maximum of 4. Please note, destroying a freighter as part of a Freighter in Distress dynamic mission counts towards this assignment.
Reward when turned in: On completion and turning in the assignment, players will obtain the following rewards -  Beginner level: 20 standard light missiles, 250 standard light cannon rounds, 400 cubits, 2,250 tylium, 250 experience points; At Maximum level:  20 standard heavy missiles, 50 standard heavy cannon rounds, 1250 cubits, 15,000 tylium, 750 experience points.
This is a non-combat assignment.


Intercept Enemy PatrolsEdit

In-Game Description (Colonial and Cylon): "Enemy patrols and recon flights are becoming more frequent throughout the sector, and pose a growing threat to our forces. Intercept and destroy them."
What you have to do: Destroy a set number of enemy faction ships, starting at 1 (for players at level 1) and progressing upwards each timet o a maximum of 20. Please note, drones do not count towards this assignment. Enemy player controlled ships and enemy npc ships do count towards completion of this assignment.
Reward when turned in: On completion and turning in the assignment, players will obtain the following rewards -  Beginner level: 20 standard light missiles, 250 standard light cannon rounds, 400 cubits, 2,250 tylium, 250 experience points; At Maximum level:  20 standard heavy missiles, 50 standard heavy cannon rounds, 1,250 cubits, 15,000 tylium, 750 experience points.
This is a combat assignment.


Mining DisruptionEdit

Colonial In-Game Description: "Cylon mining operations have expanded in this region. The Cylons can't be permitted to claim these resources."
Cylon In-Game Description: "Human mining operations have expanded in this region. The humans can't be permitted to claim these resources."
What you have to do: Destroy a set number of enemy mining ships, starting at 1 (for players at level 1) and progressing upwards each time to a maximum of 8. Please note, you have to be the first person to shoot at the mining ship prior to its destruction to be credited with the kill. If another player or an NPC shoots it first, then you will not be credited with the ship's destruction.
Reward when turned in: On completion and turning in the assignment, players will obtain the following rewards -  Beginner level: 20 standard light missiles, 250 standard light cannon rounds, 400 cubits, 2,250 tylium, 250 experience points; At Maximum level:  20 standard heavy missiles, 50 standard heavy cannon rounds, 1,250 cubits, 15,000 tylium, 750 experience points.
This is a non-combat assignment.


Regional Combat Patrol (RCP)Edit

Colonial In-Game Description: "Operational Order 2786 (OPORD 2786): Cylon activity has dramatically increased throughout the Veil. All Colonial forces are ordered to patrol the designated sectors and engage and destroy any Cylon forces encountered."
Cylon In-Game Description: "Operational Directive 2786 (OPDIR 2786): Destroy human incursions. Patrol the designated sectors and destroy any human forces encountered."
What you have to do: Successfully participate (i.e. get a Bronze - Platinum award) in a set number of Freighter in Distress (FID) missions (either defend or destroy), starting at 1 (for players at level 1) and progressing upwards each time to a maximum of 3 (at level 20). It should be notes that FIDs in all systems do not necessarily count towards completion of this assignment, only those completed in certain systems will count. FIDs are graded as: easy (for players level 1-10); medium (for players level 11-20); or hard (for players level 21+). For FID missions to count, you must do them in a system commensurate to your level, if you are in a lower level system, any experience and meriits gained will count but it will not count toward completion of this assignment.
Reward when turned in: On completion and turning in the assignment, players will obtain the following rewards -  Beginner level: 20 standard light missiles, 250 standard light cannon rounds, 400 cubits, 2,250 tylium; At Maximum level: 20 standard heavy missiles, 50 standard heavy cannon rounds, 1,250 cubits, 15,000 tylium, 1,000 experience points.
This is a combat assignment.


RCP - Strategic VictoryEdit

Colonial In-Game Description: "Operational Order 2786 (OPORD-2786): Achieve a strategic victory during a Regional Combat Patrol."
Cylon In-Game Description: "Operational Directive 2786 (OPDIR-2786): Achieve a strategic victory during a Regional Combat Patrol in the designated sectors."
What you have to do: Successfully complete a Freighter in Distress (FID) mission and gain a bronze - platinum level in doing so. Information about system that apply to the RCP daily apply to this one also.
Reward when turned in: On completion and turning in the assignment, players will obtain the following rewards -  Beginner level: 400 cubits, 2,250 tylium; At Maximum level: 1,250 cubits, 15,000 tylium, 1,000 experience points.
This is a combat assignment.


Salvage RecoveryEdit

In-Game Description (Colonial and Cylon): "Remnants of the past fighting in this sector and the wreckage of destroyed ships frequently contain urgently needed parts, systems and cargo. Investigate debris fields and recover useful salvage."
What you have to do: Collect the required number fo salavage canisters, starting at 2 (for players at level 1) and progressing upwards to a maximum of 10.
Reward when turned in: On completion and turning in the assignment, players will obtain the following rewards -  Beginner level: 400 cubits, 2,250 tylium, 250 experience points; At Maximum level: 1,250 cubits, 30,000 tylium, 750 experience points.
This is a non-combat assignment.


Supply AllocationEdit

In-Game Description (Colonial and Cylon): "In response to the current supply crisis, rationing has been instituted across the fleet. Complete your Intercept Enemy Patrols and Drone Clearance assignments, then hand them in in the Assignments window to collect your daily allocation of ammunition and fuel."
What you have to do: Complete both of the Intercept Enemy Patrols and Drone Clearance daily assignments.
Reward when turned in: On completion and turning in the assignment, players will obtain the following rewards -  Beginner level: 15 damage bonus light missiles, 150 damage bonus light cannon rounds, 1 comm access unit, 400 cubits, 4,500 tylium, 250 experience points; At Maximum level: 25 damage bonus heavy missiles, 60 damage bonus heavy cannon rounds, 1 comm access unit, 1,250 cubits, 30,000 tylium, 750 experience points.
This assignment can only be turned in by clicking on the "Complete" button accessible via the pilot log.


System PatrolEdit

In-Game Description (Colonial and Cylon): "Our knowledge of the systems in this sector remains incomplete, and up to date information on enemy movements and operations is vital to our success. Patrol the system assigned to you."
What you have to do: Fly through the assigned system in a ship for a set number of minutes, starting at 3 minutes (for players at level 1) and progressing upwards to a maximum of 15 minutes. The system assigned will be one of those which is accessible via the sector map. Please note, any time sitting docked inside an Outpost in the assigned system will not count.
Reward when turned in: On completion and turning in the assignment, players will obtain the following rewards -  Beginner level: 400 cubits, 4,500 tylium, 250 experience points; At Maximum level: 1,250 cubits, 30,000 tylium, 750 experience points.
This is a non-combat assignment.


Resource ExtractionEdit

Please note, this assignment only applies to players from levels 0-19.Once a player reaches level 20 this assignment is no longer available.

In-Game Description: "The fleet's reserves are dangerously low, and all pilots are expected to contribute their own fuel and repair requirements. Locate and mine asteroids with Tylium and Titanium deposits."
What you have to do: Either by asteroid mining or planetoid mining, collect the required amount of tylium and titanium. Tylium gained in combat or via salvage canisters do not count.
Reward when turned in: On completion and turning in the assignment, players will obtain the following rewards -  Beginner level: 400 cubits, 4500 tylium, 250 experience points; At Maximum level: (Unknown at this time).
This is a non-combat assignment.


Friend InviteEdit

This assignment has been removed from the game with Update 52.

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