The Raptor is the basic command ship in the Colonial fleet. With twice the computer systems of other strikes, it is designed to play a support role rather than combat. Using a combination of boosters and degraders, they can improve allies systems while de-grading the enemies. However, due to the low power supply of strike class ships, they are unable to maintain these support systems for long. It is recommended to only use these systems against other strike class ships due to their fast loading speed.
Many players buy the Raptor when they reach higher levels for mining, as the Raptor is slower, therefore not necessarily recommended for combat. However, a good Raptor can be more useful in combat as, whilst it is slower than a Viper, it has got more hull points and more computer slots. Additionally, as a command ship, Raptors have a greater visual range than other strike craft making it easier for them to detect Stealth Ships, which may be increased by use of a SAD Odin Dradis module computer.
The Raptor has a role bonus where FTL transponder power costs are reduced by 25 when used by this ship.
The Raptor is no longer available as a starter ship and must be purchased if players want it.
"The eyes and ears of the Colonial fleet, the Raptor is designed for rapid reconnaissance and combat support and coordination via its impressive sensor and communications suite. It can be also be equipped with a variety of light autocannon and missile pods for bothe defense and offensive operations.
As a Command ship, the Raptor can be equipped with more computer systems than other strike craft, increasing its electronic warfare and support capabilites."
The Raptor is pre-installed with these systems:
Tips, Hints and SuggestionsEdit