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Rhino

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250px-Rhino.png
Rhino
Ship type
Cubit Cost

36,000

Tylium Cost

0

Min' Level

1

Role

Assault

Systems
275px-Rhinodiag.png
Weapons

4

Hull

5

Engines

2

Computers

2

Defensive Capabilities
Hull Points

660

Armor

{{{armor}}}

Hull Recovery per second

5.5

Durability

11,000

Critical Defense

120

Avoidance

475

Speed and Agility
Turn Rate

45

Torque

45

Acceleration

8

Flank Speed

45

Boost Speed

70

Boost Cost per second

0.7

FTL(Faster Than Light)
FTL Range

5

FTL Charge

5

FTL Cost(Tylum)

22

Computers
Power

150

Power Recharge(Per second)

5

Firewall Rating

100

Dradis Range

2,500

The Rhino is a light assault ship in the Colonial fleet. The Rhino is the tank of the strikes and is best used for getting escorts and lines attention off of weaker targets. Absorbing damage off of other strikes with ease it can also be equipped to handle any situation. Against strikes it can take on three at the same time but with escorts and lines its best to use a group of strikes as you are a bigger target so their weapons can hit you easier.


Ingame DescriptionEdit

An extremely rugged and heavily armored strike craft, only a small number of Rhinos have so far been discovered by the Colonial Fleet, and bringing them back into service requires a significant investment of time and resources. However, their ability to withstand incredible punishment has already made them highly valued.

As an Assault ship, the Rhino can be equipped with more hull systems than other strike craft, further increasing its toughness and defensive capabilities.


Preset SystemsEdit

The Rhino is installed with these systems initially:

  • HD-70 "Lightning" Light Missile Launcher x2


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