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Scythe

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250px-Scythe
Scythe
Ship type
Tylium Cost

600,000

Min' Level

10

Role

Interceptor Class

Systems
195px-Scythe1
Weapons

4

Hull

2

Engines

4

Computers

2

Defensive Capabilities
Hull Points

1,400

Armor

25

Hull Recovery per second

7.8

Durability

14,000

Critical Defense

80

Avoidance

265

Speed and Agility
Turn Rate

25

Turning Acceleration

25

Acceleration

5

Flank Speed

40

Boost Speed

60

Boost Cost per second

1.5 tyl.

FTL (Faster Than Light)
FTL Range

6.75 LY

FTL Charge

20 secs.

FTL Cost (Tylum)

80/LY

Computers
Power

200

Power Recharge per second

10

Firewall Rating

100

Emitter Rating

100

Dradis Range

2,500 m

Visual Range

250 m

The Scythe is one of the very first of the Escort-class ships that players can choose when they have reached lvl 10+. It costs only 600,000 Tylium to buy, which, by the time a player has reached level 10+, should be very cheap for them. The upgrade cost for the ship is 45,000 cubits, which again, should be within a players price range with some mining and fighting. By design, the Scythe was made for speed and manueverability, a perfect Interceptor of the Escort-class. Its sleek build also gives it a defensible advantage in that it makes a rather narrow target when faced from the front. Of all the escort ships, the Scythe is the smallest, but also the most manueverable, and the fastest, allowing it to perform lightning strikes to help rescue beleaguered allies or to intercept targets, until a slower moving Maul can come by to mop up.  Its increased speed gives it a huge advantage against strike craft, who usually attempt to run when faced with escorts.  If enough drive overchargers or turbo boosters are installed, the Scythe becomes the ultimate anti-strike weapon.

For all its impressive speed and manueverability, the Scythe is not without a few significant disadvantages or weaknesses. All those engines take up virtually all available space there is, with over half the ship being its tylium reactors and drive assembly, meaning there is very little space for computers, hull armor, or even weapons. With over 4 Engine Slots (5 at max upgrade) and 4 Weapon Slots (6 at max upgrade), there was only enough space for 2 Hull Slots and 2 Computer Slots, which does not increase with upgrades. This unfortunately means that the Scythe is also one of the weakest of the escort ships, and can't take a lot of punishment. A few well placed hits from medium to capital grade weapons will see to its demise. While other ships of its size can't match its speed, expierienced players in strike crafts, like a Cylon Raider, Cylon Heavy Raider, or a Cylon War Raider, can attempt get into the Scythe's blind spots and tear through what little armor the escort ship has and make short work of it. While the high turn rate can deal with one or two, a swarm of strikes can decimate it quickly.  So even though it's so good on speed, it's best not to travel alone and have other Escort-class ships like the Glaive, the Maul, and the Halberd to back up. Strike crafts would be the best protection to have, while leaving the Escorts to deal with larger ships.The Scythe is one of two colonial escort ships that costs 600,000 tylium.

The Scythe's Cylon counterpart is the Cylon Banshee.


In-game DescriptionEdit

"The smallest of the three classes of abandoned escorts that the ground crews of the Galactica and Pegasus have so far managed to salvage. Over half of the Scythe's hull is taken up by its tylium reactors and drive assembly. The resulting high thrust-to-mass ratio allows rapid response to incoming threats and lightning strikes against the enemy.

An an Interceptor, the Scythe can be equipped with more engine systems than other escorts, increasing its already impressive performance."


Skins:Edit

Oxide Cammo.


Pre-Installed systemsEdit

The Scythe is pre-installed with these systems:

  • 3 x MEC-E12 "Claw" Medium Cannon Battery.


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