Battlestar Galactica Online - Game Update 33 - Fire and Flares!
20 February 2014
This release will contain new torpedoes and launchers, additional decoy and flare launchers, more skills – as well as some bugfixes.
Features[]
New torpedoes and launchers[]
- Implemented new Area of effect Nuclear Torpedoes into the game for Strike, Escort and Lines, can be fired by new launchers only
- Introduced new nuclear launchers to fire these new warheads
- Removed old nukes from the shop
- Replaced mini nukes with new nuclear war heads in DRADIS contact
- Implemented mini nukes and the current x20 damage nukes as EXTRA rewards for completing interdiction missions
- Implemented new explosion graphics into the game to reflect the type of damage a missile does (AOE or not)
- Introduced energy drain mechanic into the game
- The new AOE torpedoes also cause affected ships to lose some of their energy as well as taking damage
Link to the blog: Dev Blog 14
New Decoy/Flare launchers[]
- Improved the flare launchers in the game
- Flares now have a new graphic
- Can deflect multiple missiles following you, with the chance to deflect based on the distance the missile is from your ship
- Only one flare launcher per ship can be equipped for balancing reasons
- Introduced 6 new skills into the game, relating to the new nuclear and decoy systems
Changes to Nova/Ruiner missile launchers[]
- Increased their armor piercing value
- Their missiles now travel at 80mps, not 60mps
- They do increased damage
- Their minimum firing range has been extended slightly
Other changes[]
- With the addition of new nuclear explosion graphics we’ve reduced a cause of lag by editing the particle effect of the explosions
- Implemented a feature which shows the location of current freighter in distress on the galaxy map
Bugfixes[]
- Level 15 items are not shown as upgradeable in the locker anymore
- Unidentified Objects now trigger the correct message if they are placed into the locker
- Planetoid Models are no longer disappearing when the player has low resolution assets enabled
- Regional Combat Patrol assignment doesn't auto complete now
- It's no longer possible to enter an arena match while the player is in combat (He'll have to re-join the queue)
- The message "outpost is under attack" will now appear correctly
- Fixed issue where Vanir ships would become invisible at certain ranges
- Fixed issue where Strike Damage Control modules were not shown in the shop
- Typing in wing chat will now no longer cause text to appear in system chat if “spacebar” is pressed first
Game Content |
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