Battlestar Galactica Online - Game Update 46 - Intermediate Landing
8 October 2014
This release will contain overhauled tooltips, sector and balancing adjustments as well as docking cut scenes.
Additionally we improved the defense of FID events and outposts.
Features[]
Tooltips[]
- Switched all tooltips to the new UI style
- Added a functionality to show a level 15 stat comparison by pressing Shift
- Collapsed information to improve readability
- (e.g. min and max damage got collapsed to damage and show min and max as range; e.g. 1-10)
- Added DPS values on weaponry
- Added more information into the space tooltip
Cut scenes[]
- Docking at the Basestar and the Galactica got improved visualization by showing a docking scene
- Added the “Drone Incursion” event as standard dynamic mission
- Missiles explode now when they collide with planetoids
- Expanded the asteroid collision to strikes and escorts
Improvements[]
- Nukes have their own ‘missile alert’ icon now
- The assignment tracker collapses if a dynamic mission is active in the sector
- Merit consumables are sellable now
- Texture details on Hel and Fenrir have been improved
- Tutorial missions have shown general achievement messages – e.g. killed 1/10 raiders
- We disabled them in the tutorial as they have been irritating to new users following the tutorial steps
Dynamic Missions[]
- Relocated to the center (4000m above and below) in all sectors as they were often interacting with other game entities
- More randomized respawn timers
- FIDs can now also be triggered for the opposite faction
Sector Adjustments[]
- Improved water distribution in some starting sectors
- Reduced NPC Spawn in Imsidia and Anachron as the amount was overwhelming to new users
- Based on community feedback we have repositioned several misplaced space objects – this contains:
- FIDs too close to outposts or freighter routes
- Player spawn close to FID trigger zones
- FID positions being in favor to the outpost of one faction
- Asteroids collapsed with other asteroids/planetoids
- Platforms collapsed with planetoids
- Platforms attacking each other
- Platforms to close to NPC spawns
- Containers far away from debris fields
- Planetoids (Mines) within OP turret range
- In some sectors there are still entities close to each other for diversity and tactical reasons, but in most cases we adjusted several locations to improve the user experience
Balancing Adjustments[]
- Increased accuracy on all escort guns from 325 to 335
- Improved critical defense on all dynamic mission freighters, outposts and outpost platforms
- Increased HP on outposts from 30.000 to 50.000
- Increased visual range on outposts from 300m to 1200m
Glaive/Spectre[]
- Increased power from 300 to 330
- Increased power recovery from 11 to 12
Advanced Glaive/Spectre[]
- Increased power from 300 to 350
- Increased power recovery from 12 to 15
Vanir/Hel[]
- Increased power from 500 to 650
- Increased power recovery from 25 to 28
Advanced Vanir/Hel[]
- Increased power from 750 to 900
- Increased power recovery from 25 to 30
Bugfixes[]
- Fixed an issue where platforms didn’t drop cubits anymore
- Removed several typos in the FID Dynamic mission text
- Fixed the counter for registered users on the website
Hotfix[]
- Fixed an issue with missing outposts
- Fixed an issue with missing FID symbol on the galaxy map
- Drone Incursion will count for the RCP assignment for players above level 21
- Weakened initial attack spawn at FID events
- Fixed an issue with dynamic missions in sector Calibaan
- Mini-nukes are also sellable now
- Adjusted the planetoid collision volume which overlapped with some mining ships
As we got several reports about reduced stats on systems, we want to clarify this – there hasn’t been an adjustment on systems which were not mentioned in the patch notes. We disabled bonuses (such as skills) from the ship/shop view so it’s easier to compare real values between systems in your ship and your hold/shop.
While in space you can see the full stats including active bonuses on the ability tooltips by hovering your mouse over the systems.
Game Content |
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