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Viper Mark II

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250px-Viper MK II
Viper Mark II
Ship type
Cubit Cost

0

Tylium Cost

Free at start of game

Min' Level

1

Role

Interceptor

Systems
275px-ViperMarkIIbgo
Weapons

3

Hull

2

Engines

4

Computers

2

Defensive Capabilities
Hull Points

450

Armor

5

Hull Recovery per second

2.25

Durability

4,500

Critical Defense

80

Avoidance

525

Speed and Agility
Turn Rate

50

Torque

55

Acceleration

12

Flank Speed

50

Boost Speed

75

Boost Cost per second

0.5

FTL(Faster Than Light)
FTL Range

4.5 LY

FTL Charge

4.5 LY

FTL Cost(Tylum)

24

Computers
Power

100

Power Recharge(Per second)

5

Firewall Rating

50

Dradis Range

2000

The Viper Mark II or simply the Viper Mk II is one of the first two "Starter Ships" that a Colonial Player may pick to start out with, next to the Command-type Raptor. Players who picked the Raptor can later buy the Viper Mk II for 100,000 Tylium, which is an amount that can very quickly be acquired. Upgrading the ship costs only 30,000 Cubits, which can be easily acquired if the player plays very often. Upon advancement, players can get a cleaner looking vessel, and even throw on some paint if they'd like, as well as experience a tremendous improvement of performance in speed and firepower. However, with the recent tutorial update, you are forced to pick the Viper Mark II as your starter ship.

Ingame DescriptionEdit

Although designed over 40 years ago, the Viper Mark II remains an outstanding interceptor and space superiority fighter that's proved more than capable of matching the Cylon raider in speed, agility and firepower.

As an Interceptor, the Viper MK II can be equipped with more engine systems than other strike craft, increasing its already impressive performance.


Skins:

  • Red Sweep 2,000 Cubits
  • Caprica Guard 3,000 Cubits
  • Syfy FREE
  • Blue Vector 20,000 Tylium
  • Night Strike 5,000 Cubits
  • Longest Night 6,000 Cubits
  • Gold (Limited) 6,000 Cubits
  • Oxide Cammo 3,000 Cubits


Pre-Installed SystemsEdit

The Viper MK2 is installed with these systems when chosen at the start of the game:


  • Autopilot Module (Starter Ship Only)
  • Mineral Analysis Module (Starter Ship Only)
  • MEC-A6 "Fang" Light Auto Cannon x2


  • Blue Vector Paint Scheme
  • Caprica Guard Paint Scheme
  • Night Strike Paint Scheme
  • Red Sweep Paint Scheme
  • Syfy Paint Scheme
  • Oxide Cammo Paint scheme
  • Longest Night paint scheme
  • Gold Paint Scheme for Viper MK2
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