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Viper Mark II

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250px-Viper MK II
Viper Mark II
Ship type
Tylium Cost

Free

Min' Level

At start

Role

Interceptor Class

Systems
275px-ViperMarkIIbgo
Weapons

3

Hull

2

Engines

4

Computers

2

Defensive Capabilities
Hull Points

450

Armor

5

Hull Recovery per second

2.25

Durability

4,500

Critical Defense

80

Avoidance

510

Speed and Agility
Turn Rate

50

Turning Acceleration

55

Acceleration

13.5

Flank Speed

55

Boost Speed

90

Boost Cost per second

0.5

FTL (Faster Than Light)
FTL Range

4.5 LY

FTL Charge

15 secs.

FTL Cost (Tylum)

20

Computers
Power

100

Power Recharge per second

5

Firewall Rating

50

Emitter Rating

100

Dradis Range

2,000 m

Visual Range

200 m

The Viper Mark II or simply the Viper Mk II is the mandatory "Starter Ship" that a Colonial Player gets to start out with (players used to get to choose it or the Command-type Raptor). Upgrading the ship costs only 30,000 Cubits, which can be easily acquired if the player plays very often. Upon advancement, players can get a cleaner looking vessel, and even throw on some paint if they'd like, as well as experience a tremendous improvement of performance in speed and firepower. However, with the recent tutorial update, you are forced to pick the Viper Mark II as your starter ship. With the addition of the stealth ship in update 41, the Viper Mark II has had an increase in its flank and boost speeds. A recent hot fix has also proportionally increased its acceleration.

The Cylon equivalent is the Cylon Raider.


In-game DescriptionEdit

"Although designed over 40 years ago, the Viper Mark II remains an outstanding interceptor and space superiority fighter that's proved more than capable of matching the Cylon raider in speed, agility and firepower.

As an Interceptor, the Viper MK II can be equipped with more engine systems than other strike craft, increasing its already impressive performance."


Skins:

  • Red Sweep 2,000 Cubits.
  • Caprica Guard 3,000 Cubits.
  • Syfy FREE.
  • Blue Vector 20,000 Tylium.
  • Night Strike 5,000 Cubits.
  • Longest Night 6,000 Cubits.
  • Gold (Limited) 6,000 Cubits.
  • Oxide Cammo 3,000 Cubits.


Pre-Installed SystemsEdit

The Viper MK2 is pre-installed with these systems:

  • 1 x Autopilot Module.
  • 1 x Mineral Analysis Module.
  • 2 x MEC-A6 "Fang" Light Auto Cannon.


  • Blue Vector Paint Scheme
  • Caprica Guard Paint Scheme
  • Night Strike Paint Scheme
  • Red Sweep Paint Scheme
  • Syfy Paint Scheme
  • Oxide Cammo Paint scheme
  • Longest Night paint scheme
  • Gold Paint Scheme for Viper MK2

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